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Deliver Positive High Expectations Coaching

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  1. Module introduction
    5 Topics
  2. Shaping a Positive High-Expectations School Culture
    19 Topics
    |
    4 Tests
  3. Student Behaviour Management
    24 Topics
    |
    4 Tests
  4. Embedding Programs and Practices
    23 Topics
    |
    3 Tests
  5. Facilitating Positive High-Expectations Trainings
    28 Topics
    |
    4 Tests
  6. Coaching Positive High Expectations in the Classroom
    23 Topics
    |
    3 Tests
  7. Using Behaviour Data for Decision-Making
    23 Topics
    |
    3 Tests
  8. Coaching on the Behaviour Management Team
    24 Topics
    |
    3 Tests
  9. Tracking Tiered Interventions and Supports School-wide
    24 Topics
    |
    3 Tests
  10. Coaching Tier 3 Interventions and Supports
    25 Topics
    |
    3 Tests
  11. Supporting Student Behaviour Through Community Partnerships
    25 Topics
    |
    4 Tests
  12. Supporting Positive Parent Classroom Engagement
    21 Topics
    |
    3 Tests
  13. Module Review
    23 Topics
    |
    3 Tests
  14. Module evaluation survey
    1 Topic
Lesson Progress
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Supporting Student Recognition

The coach supports the school team in developing a variety of ways to recognise positive student behaviour. 

They work with the school team and the (BMT) to determine which reinforcers are most meaningful to students so that standards can be established for school-wide incentives to support the universal Tier 1 system of the school’s behaviour management plan. 

There are three types of incentives for rewarding positive student behaviour: tangible rewards, recognition and privileges. 

Positive behaviour incentives  can be categorised into four social groups: 

Individual rewards reinforce individual student behaviour and most often consist of handing out good work tickets, raffle tickets or digital tokens using online platforms such as ClassDojo or ClassCraft  that can be traded in to ‘buy’ self-selected rewards from the established classroom economy. Coaches can help teachers to develop effective classroom reward menus that promote recognition and privileges over costly tangibles. 

Reward Cost 
Choose a brain break for the class 5 tickets 
Pick from the prize box 5 tickets
Sit in the teacher’s chair 10 tickets
Draw on the whiteboard10 tickets 
Board game with a friend  15 tickets
Teacher’s chair for the day 15 tickets
Homework pass 15 tickets
Computer time 20 tickets 
Lunch with the teacher 25 tickets 

Small group rewards can be used by the classroom teacher to promote teamwork by motivating student groups to work together towards mastery of a behaviour or expectation. For example, pod groups or desk groups of 3–5 students might work together to keep their group materials organised or practise respectful collaboration in completing an activity. Groups might be incentivised with a star chart that, once completed, rewards the group with a privilege such as:

  • Board game time
  • Arts and crafts time
  • VIP privileges in the classroom for the day
  • Special breakfast or lunch with the teacher. 

Whole-class rewards are incentives that motivate the entire class to work towards mastery of a behaviour or expectation. This might be scoring the most points in the teacher–student game to gain a privilege such as

  • Extra recess time
  • Pyjama day
  • Movie and popcorn day.

Whole-school rewards are developed and managed by the principal, the coach, and the BMT. They might include:

  • A student of the month award that celebrates model students from each class/grade level on a bulletin board display with recognition at school parades and in the school community newsletter
  • Celebrations such as a field day, pyjama day or crazy hair day.

The coach posts the established school-wide incentives on the School Data Wall and ensures that teachers are using them in every classroom.

They also support the school team to manage the School Store: a shop full of desirable goods that can be ‘bought’ by students using the school-wide positive behaviour tickets they earned over time.

Example of Standard School-Wide Incentives Chart

Name Criteria Award/Prize Presented at 
100% school attendance100% of students present
  • Email to CYAAA leadership team
  • Scholar dollars 
  • Newsletter ParadeEmail
    Caught being goodNames put in a box for a raffle 
  • Small amount of scholar dollars 
  • Newsletter Parade 
    Jigsaw certificates Pass mastery and checkouts in reading and maths (first time)
  • Puzzle certificates 
  •  Monday (Parade)
    Students of the weekAcademic or behavioural improvement 
  • Scholar dollars
  • Privileges
  • Newsletter Classroom Parade
    Big balloon100% of students present in class 
  • Class picture in a balloon 
  • Parade 
    Gold and silverAttendance:3 excused absences = silver award0 absences = gold award 
  • Gold or silver certificate
  • Scholar dollars
  • Newsletter Parade